We are nine moves into the campaign and no fighting yet.
This time I have allowed the corps commanders almost
complete freedom of choice. I still
play the role of allied and French CinC, but I have only issued general
campaign objectives. They do not have
to report to me each day, nor do I issue orders to them each day. If they write a report I answer and comment.
If not I leave them to get on with it.
The result has been a distinct tendency to play things very
carefully.
There are three corps per side, each with their own area of
operations. Each corps has two
divisions, and all were widely spread out at the start of the campaign. In each area the forward divisions of each
side were in sight by the end of the first day.
There was a flurry of activity as both sides attempted to
recce the enemy. But not one commander
was tempted to risk an attack. All six
commanders issued orders to concentrate their corps, and all are apparently
waiting to complete the concentration before they risk an attack.
I suspect the new method of writing orders is also playing a
part in this cautious game. Previously
they wrote orders each move, or three times a day. Now they only write orders once a day, and I
then break it down into three moves per day.
So they have less opportunity to respond quickly to changing
circumstances.
I have also introduced guerrilla bands into this campaign to
cause problems on the lines of supply and to pose a threat to messengers. I control the bands, but ask the allied
commander to make decisions such as fight, hold or retreat.
One band has cut the main French supply road by taking
possession of a village, and has held it for two days. The nearest French garrison is aware of the
problem, but has been asked whether they want to engage the Spanish. If they do so they run a small risk of being
defeated, but the odds are high in their favour.
It has surprised me how cautious players are when they are
given this greater freedom of choice.
It’s understandable that they do not want to take risks, but they are
also missing good opportunities. Mind
such opportunities are easy to spot as umpire, no doubt much harder as a
player.
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