Tactical Map – First Attempt
As expected the tactical map proved much more difficult than
the strategic one.
This was my first attempt.
I tried to achieve the same sort of road system as the strategic map,
but making allowance for my modular wargames terrain. It is close enough to what I want, but when
I started entering the terrain reference numbers I quickly found that I did not
have sufficient terrain blocks of the correct type. I could not make the road system work with my
present limited number of terrain blocks.
My terrain works best with a town in the centre of the
wargames table and roads radiating out from the centre. The terrain has been designed so that a few
boards, 21 in total, can give a wide variety of battlefields. But it all depends on each road leaving from
the centre of one side of the board.
This does not allow the more natural road system which I was trying to
achieve.
It also raised problems which I had not anticipated. My campaign rules are based on a town every
three squares, or 45 miles, and the whole resupply system depends on this. I would have been prepared to change the
rules, but I was not prepared to make a whole new set of terrain boards.
Tactical Map – Second Attempt
At first sight this looks very similar to my current
campaign maps, and indeed it is. But
there are some important changes.
First every town does not have a road running north, south, east
and west. Nor are all towns in the
centre of the 9 squares which becomes the wargames table. And finally the dotted lines represent
tracks. This will allow me to
introduce different march rates on roads, tracks, cross country or difficult
terrain. It will also present the
campaign players with typical tactical and supply problems encountered by both
sides in Spain.
So an improvement on my current campaign maps, but far short
of what I was hoping to achieve. I have
not given up yet. I may be able to fine
tune it a little. But I will not be able
to achieve the look that I was looking for.
On the other hand my current map system has proved its worth
over four years of non stop campaign movement.
There has not been a single complaint from any of the PBEM players that
the table top terrain was not what they expected from the campaign map. Setting up a wargame takes just minutes, and
it’s simple to extend the table to the north, south, east or west should the
flow of battle require it.
But it would have been nice to have prettier maps.
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