In the past week the campaign has resumed and all is going well. All ten players have submitted their orders for the next days move, and it has resulted in another battle.
Once more it is at Colbitz. I have found that this often happens in PBEM, where the first reaction to a defeat seems to be a counter attack rather than a retreat to regroup. In a solo campaign I tend to do the opposite, almost always retreat to regroup. Nothing wrong with either decision, but the former does seem to result in a lot of “second battle of…….” reports.
The campaign rules seem to be holding up well, and the players seem to have grasped them very quickly. I would now really like to bring the test campaign to an end, and start a new one as part of the 1813 campaign. But that would be very unfair to all the players who have taken the test campaign so seriously, and obviously want to see it brought to a logical conclusion.
This latest battle is interesting, and highlights the advantage of a multi player campaign.
In the campaign rules the winner of a battle has to remain stationary for one campaign day. This is to allow the loser to retreat one map square, or one wargame table. If the winner then pursue’s at least there will be a wargames table between them.
As a reward for not moving for one day, the winner recovers one battle casualty for each brigade affected. The loser does not; he will have to remain stationary for one day to do so. So if the winner does pursue, and the loser decides to accept battle, the winner will have a distinct advantage.
In the current battle the loser decides to attack two days after he lost the earlier battle. This means he will do so with all of his battle casualties still in place. The winner did not expect this, and is reorganizing his army, and consequently not in a good defensive position.
The attackers are French, who have good quality commanders. The defending Prussians have two Poor commanders out of four. This will make it very difficult for them to complete their deployment in time to meet the attack.
So it will be interesting to see how the battle/wargame works out.
The battle set up has been posted on the blog, and I hope to post one move of the wargame each day. You can find it at