This week’s problem is how to tackle uneven battles in the
PBEM campaign.
The role of the campaign is constantly changing; the latest
was a change in the role of the players from corps commander to army
commander. As corps commanders most of the battles were
one corps v one corps. As army
commander they have four corps, and naturally attempt to bring greater odds to
bear before they will fight a battle.
With twelve players campaigning over six different campaign
areas there are a lot more battles produced than previously. In addition there is the new problem of
uneven battles, where two corps attack one.
We wargamed two or three of these battles, and found that
the wargame was predictable and pretty boring.
The player with the smaller side simply started to retreat before the
attacker could pin them.
I tried making the weaker side hold their position, but this
resulted in the destruction of the weaker side. The mechanics of the wargame being that the
greater number quickly cause more casualties, which increases the odds in
favour of the attacker.
I then tried to avoid such battles, by allowing the smaller
force to retreat. This seemed a
perfectly reasonable solution. I feel
that most corps commanders faced with such odds would do so, if it were
possible. It has always been possible
in the campaign, because such battles tend to be by accident, not as the result
of a clever strategic move which cut the retreat of the smaller side.
However this was unpopular with some of the players, particularly
those with the larger force, who felt it was unfair to allow the weaker side to
retreat.
I then went on the wargames forum to ask if anyone had found
a solution to this problem. Perhaps
there is a rule set which allows uneven combat, and I could adopt it to my
rules. Or perhaps someone running a
campaign had found a solution. The
answer appears to be no. There does
not seem to be an easy way to fight a wargame at odds of two or more to one.
So back to square one.
The campaign is designed to provide interesting battles for
Jan and I to wargame. I then post a
full battle report, with photographs, so that each player can see why he won or
lost the battle. They are less keen on
a fictional report on how the uneven battles were resolved.
I am not sure that there is an answer that will satisfy
everyone. But it is good that it has
made me question the campaign rules and how it is fought. Even if I fought each uneven battle as a
wargame there would still be dissatisfaction because the weaker side would
escape without any damage at all. And
there would be little point in fighting a series of wargames where one side is
doomed to destruction right from the start.
So no easy answer.
But an interesting problem.

