I have felt for some time that our current morale rules make it too easy to pass when casualties are received.
They are decided by 1D6, plus or minus from a short chart. The most important plus is 1 for a general within 4” and the same for a formed brigade in support. The most important minus is 1 for C class troops and for each casualty. The current morale chart is:
3 or more – pass test
1 or 2 – fail and shaken
0 or less – fail and rout
In general most brigades pass test with 1 or 2 casualties. When they lose 3 casualties they automatically rout. This usually results in melee lasting at least three rounds, when both sides often rout with 3 casualties.
I wanted to provide a wider range of possibilities. First to reduce the number of rounds of melee, but also to introduce more uncertainty into the game in general.
The new rules are also decided by 1D6, plus or minus from the same chart. The new morale chart is:
6 – past test
5 – pass test
4 – fail and disordered
3 – fail and disordered and retreat full move
2 – fail and shaken and retreat full move
1 – fail and rout full move
Disordered - rallied automatically at the start of their next move
Shaken - has to rally by passing morale test next move
Rout - causes brigades within 4” to test morale
We have only used these new rules in one wargame, and the result has been dramatic.
First brigades are more likely to rout
Second they are quite likely to retreat either disordered or shaken
Trained brigades with no casualties almost always rally next move
But it does cause considerable disruption for the defending player
And it can cause delay for the attacking player
I am not sure how much I like these new morale rules
It does reduce the number of melee considerably
And I quite like the unforeseen consequences of a low dice throw
But I am not sure whether either of us like being the one who rolls the low dice
It will take a few games to confirm whether the balance is right
And it has given me a project until we start hill walking again in September.