Start of wargame
Another open battlefield, but with woods on both Russian flanks
This type of terrain gives an advantage to the defenders
Especially in this game, when the Russians have less cavalry than the French
Russians are deployed in the middle of the table
French will arrive at the bottom at the start of move 1
Both armies start the game with medium casualties
This means brittle morale for both sides
The Russian CinC has taken command of both cavalry brigades
However they are both Cossack and one has 10% casualties
He had kept them in reserve in the centre
The Russian artillery are superior to the French
They have two 12 pounder batteries, which add plus one when firing
None start with casualties
End of wargame
French have three cavalry brigades to Russian two brigades
They are also better quality.
However they have only one 12 pounder artillery battery
Two of the three batteries start with 10% casualties
As the French advance they come within range of the Russian guns
However the Russian gunners roll very low dice, and fail to inflict any casualties
The French artillery open fire, but the infantry and cavalry remain out of range.
The Russian infantry withdraw to the second line of woods, to avoid artillery fire
This allows the infantry to advance on both flanks
However they must weaken the Russian artillery before the centre can advance
The Russian cavalry advance to support the centre
The French artillery on the right cause 10% damage to the Russian gunners
They fail morale and are shaken
Worse still the Russian cavalry are less than 4” behind, and also lose casualties
They fail their morale and rout.
The French cavalry advance in the centre, the Russians fail to inflict casualties
The cavalry charge and the gunners seek safety with the nearby infantry
All three Russian artillery and cavalry are all now out of action
This allows the French infantry in the centre to advance
The Russians start to withdraw towards the town, leaving their artillery behind
Comments
This game has highlighted the increased importance of the dice roll
The Russians rolled low for both artillery fire and morale tests
Morale was already low due to previous battle casualties
Five French brigades, and six Russian, started the game with 10% casualties
This meant a minus 1 on each combat or morale throw.
The Russians should have won this game.
They had more infantry
They had better artillery
They had a strong defensive position
The French had more, and better, cavalry
But they also had battle casualties and hence brittle morale
So they did not dare to risk the Russian artillery in the centre
The flank attacks would almost certainly take too long
Particularly as the Russian infantry withdrew rather than risk a fight
The game was decided by a particularly good French dice throw (a six)
And two particularly poor Russian throws (a one and a two)
It could just as easily have gone the other way, and the French lost
This is the result I was looking for when I changed the rules
Neither side made any tactical errors
Without the dice the game would almost certainly have ended in a draw