Campaign
Map on 5 November 1813
Wittgenstein moves supplies to Konnern and Gerbstedt
But has no more transport available to move large
stocks from Landsberg
2nd corps finally has an opportunity to
rally and resupply
Davout orders 3rd and 4th
corps to attack Halle
14th corps is brought up to four days
supplies from Schraplau and Merseburg
Battle of
Halle
Wittgenstein has deployed his army to hold the
road between Halle and Landsberg.
Davout creates an artillery reserve by
combining the guns of both corps. He
then orders 5th corps to pin the Russian right and centre. 6th corps attack their left,
supported by the artillery reserve.
The French win the cavalry melee which opens
the battle, and quickly overcome 4th Russian corps. They then swing to the left to attack 3rd
Russian corps and Halle.
Wittgenstein is forced to retreat and abandon
Halle and the depot there
Campaign Notes
In
our order of battle we have one commander in chief (CinC) and four corps
commanders.
The
role of the CinC is to allocate objectives to each corps commander and to
regulate how aggressive they are. Only
he can change the objective, and only he can increase the tempo from engage to
attack. On engage orders the corps
commander can skirmish and volley fire, but he cannot charge and engage in hand
to hand fighting. The wargame rules
make it difficult to inflict heavy casualties when on engage orders. But hand to hand fighting on attack orders
are usually decisive.
This
works well as it prevents each player reacting due to the “helecoptor view” of
the table. The corps commander has to
wait to receive orders from the CinC to change from a skirmish to an all out
attack.
The
problem is how to move the CinC around the table so that he can issue the all
important orders. Our wargames table is
6x6 foot. The CinC can move a maximum
of 16”. So it would take 4 game moves to
move him from one side of the table to the other. In a 12 move game this makes command and
control very difficult.
We
have experimented with allowing him a longer move, but that is equally
unrealistic. We have also tried using
ADC with the same 16” move. But
whatever we do we end up with too long a delay to react to changing
circumstances.
So
we have changed the role of the CinC.
We have allowed him to take brigades from the corps under his command to
create a reserve. This gives him an
active role, and adds a new element to the mechanics of the game. It also gives a big advantage to the player
who has him present for the game. This
in turn makes his location on the campaign map more important.
Corps
commanders must still carry out their original objective, and only the CinC can
change it. But the corps commander can
now change his orders from engage to attack.
However to do so he must use his own command points to do so. He gets one command point for each brigade
under his command. He also gets one, two
or three depending on whether he is a poor, average or gifted commander. To change from engage to attack takes three
command points. So there is still a
penalty for changing the tempo of his attack, and the poorer the general the
greater the penalty.
We
have used the new system for four games and it seems to work well.