Campaign Map
Our next campaign will be set in southern Spain. The Fifth French Army Group, who are deployed in the military district of Hellin have been tasked to invade the adjoining district of Jean, which is held by the Spanish Army.
There have been considerable changes in both the campaign map, and the deployment of the French army at the start of the campaign.
The new campaign map covers a wider area than the previous maps. It is now five tables wide by three tables deep. The three on the left are Jean district and the two on the right Hellin district. Each square represents one 2x2 foot scenic square on the wargames table.
Typical Spanish Corps
This photo shows a typical Spanish corps. There are four infantry brigades, one cavalry brigade and one corps artillery. There are nine such corps in the campaign, organised in armies of three corps each, however three of them have no cavalry brigade.
When I planned my Spanish army, back in 2000, I did so with a completely different order of battle in mind. There were to be 8 infantry units of 36 figures, 2 cavalry units of 8 figures and 4 guns. This would leave them with less cavalry than all other armies. This was deliberate, as I wanted the Spanish to be weaker in cavalry than the French or even British. It seemed sensible at the time, but has since proved a serious problem as I rewrote the orders of battle to suit different campaigns.
My current Spanish order of battle has three armies of three corps each. Two corps have four infantry, one cavalry and corps artillery. One corps has four infantry and corps artillery only – no cavalry brigade. The Spanish also have 15 militia brigades, one each for each of the 15 cities and towns in the campaign. This was meant to make up for the lack of Spanish cavalry.
Getting the balance right between Spanish and French has been an ongoing problem. The Spanish were weaker in cavalry, but also less efficient infantry and artillery. Their guns were 12 pounder, with longer range than the French 9 pounder. But their crews were C class, against the French B class. Half of their regular infantry were C class, against one quarter of the French infantry.
I wanted to redress the balance in this campaign, and have done so by making their gunners B class. I justify this by an impression gained over the years that the Spanish artillery was better than either their cavalry or infantry. Two guns in each army are 12 pounders, one 6 pounder. The heavier guns have an advantage over the French artillery, but the 6 pounder is at a distinct disadvantage as its range is shorter.
Because there are more towns there are also more militia brigades. When the French occupy a town, its garrison become a guerrilla brigade. They must operate within the nine squares surrounding their town, but they are still a serious threat to French lines of supply.
Typical French Corps
There are nine French corps, each consisting of four infantry brigades, one cavalry and corps artillery. However this field army also has to provide one infantry brigade for each town under French control, and this includes the six towns in Hellin district. So even before the campaign starts six infantry brigades have been detached. In addition one cavalry brigade from each of the three French armies are detached to patrol the lines of supply. Each army now has the same number of cavalry available as the Spanish armies. It also means that in each battle one of the three corps on each side does not have any cavalry. This adds a new tactical problem to both players.
If the French manage to take the first three towns in Jean district they will have to detach three more infantry brigades before they can advance to fight second three battles, which usually decide the winner
The French get weaker and weaker as they pursue the retreating Spanish. This should make the two armies more even, though with the heavy reliance on dice it may take some time to confirm whether this is the case or not.
Thistlebarrow,
ReplyDeleteThis looks like it’s going to be another interesting campaign.
I like the way you’ve organised your various Corps, and if I ever get around to rebasing my Napoleonic collection, I’ll probably adopt something very similar.
All the best,
Bob,
Hi Bob
DeleteI always find the Spanish phases interesting, there is so much going on and at the end of each phase I usually want to amend rules to adjust to unexpected outcomes. This is particularly true of the guerrilla actions.
The organisation of the armies, like everything else, is geared to the table top and the number and types of figures available. I used to have less figures on the table, to allow for open flanks. But currently I prefer a more crowded table, with three elements (corps) on each side. This allows for three separate, but linked, combats in each game. Makes for a more interesting wargame.
regards
Paul
This could be interesting, and looks like a well thought out system of determining campaign wastage due to non-battle demands. If, in the tide of success, the French were to run out of steam, perhaps some system involving a pause for replenishment might need to be looked into.
ReplyDeleteCheers,
Ion
Hi Ion
ReplyDeleteI am always looking for ways to present the French in Spain with realistic problems. They usually win set piece battles with the regular Spanish army - as they did historically. I remember reading that in Spain "small armies are defeated, large armies starve". This concept is very difficult to incorporate in a wargame, especially if you want to keep the paperwork to a minimum. The new rules will restrict each campaign phase to a maximum of 10 battles, which is longer than my current rules. That is because I increased the size of the map from 6 to 9 towns. The limited supplies for the French will ensure that they push ahead and pursue the retreating Spanish. I do not want each phase to last too long. With attrition, battle casualties and dimishing supplies the wargames become less interesting . Corps are more brittle due to earlier battle casualties and fail morale much quicker. At present the first three battles are full strength, the second three with casualties. Not sure how it will work out with a further three battles with even more casualties. That is the main reason I introduced the limited French supplies.
If the French are allowed to rest, resupply and regroup the campaign phase could go on for twice as many moves. Each battle takes about a week to wargame, and after two months or so I am ready to start a new campaign phase and a new set of challenges.
regards
Paul