Sunday, 20 May 2018

Fighting in a Built Up Area (BUA)


Move 8

British move first
1 and 2 Infantry ordered to assault farm
3 and 4 infantry advance
Cavalry advance
Artillery unlimber

1 British assault, 2D6+1, roll 11
Defender 20% casualties and rout
Attacker 10% casualties and disordered

2 British assault, 2D6+1, roll 7
Defender 20% casualties and shaken
Attacker 10% casualties and disordered

Attacker suffer 20% casualties and both brigades disordered
Defender suffer 40% casualties (plus 10% already) and rout

30 French infantry are within 4” of farm and must test morale for rout
1D6+1, roll 1, total 2.   Fail morale and is shaken

French move second
31 Infantry move towards farm
Artillery manhandle towards farm

Summary
The French garrison have lost the melee and routed into the centre of the farm
Their support (30 infantry) have lost their morale and are shaken
It is quite likely they will join the rout next move
32 French infantry are pinned in square by the hussars
31 French infantry move towards the farm
French artillery also move to close range of the farm
When the garrison has moved out the artillery will be able to fire on the new garrison

The buildings have been removed to allow for measurement of routs and movement

Link to Wargame Rules

Friday, 18 May 2018

Fighting in a Built Up Area (BUA)


Move 7

French move first
Artillery fire on gunners, 2D6, require 12, roll 6, no casualties
Lancers retire behind infantry square
29 infantry (garrison) fire, 1D6, require 6, roll 4, no casualties
Lancers test morale, 1D6, require 3, roll 5, rally to disorganised

British move second
Artillery limber and move to left to allow space for infantry to advance
1, 2 and 3 infantry form column and prepare to advance
Cavalry advance to pin infantry

Summary
French lancers retire behind infantry square and rally
British prepare to attack farm
Artillery move to left to pin French gunners
Infantry form column of attack from square
1 and 2 infantry deploy to storm farm
3 infantry prepare to advance and attack main French battle line
The British must press their attack before the French can recover from loss of melee

Link to Wargame Rules

Tuesday, 15 May 2018

Fighting in a Built Up Area (BUA)

Move 6

British move first
Hussars are within command range and rally between moves
Artillery fire on farm, 1D6 require 9, roll 6, no casualties
Cavalry continue melee, 2D6+1, roll 8, lancers retire 8” shaken

French move second
Artillery fire on gunners, 2D6 requires 12, roll 12, hit cause 10% casualties
British gunners test morale, 1D6, require 3, roll 4, pass morale but disordered
32 infantry form square in case lancers rout
29 infantry (garrison) fire, 1D6, require 6, roll 3, no casualties

Summary
British hussar winning melee puts French at a serious disadvantage
If they cannot rally shaken lancers their infantry will be pinned by hussars
Hussar victory also means that British infantry can continue their attack on farm

Loss of British gunners gives French artillery superiority
The British will be minus 1 on all firing and morale tests
However they have already weakened French garrison
And they would have to move to allow infantry to storm farm
So not as serious as the cavalry victory

Link to Wargame Rules