Sunday, 5 February 2017

Back to Spain



Spanish Field Army

Our current campaign phase is coming to an end, and I have started work on the next phase, which will be set in Spain.

Each phase is a mini campaign set within the larger 1813 campaign.   There are five campaign areas, each with a different allied and French army.   The current one is set in southern Germany and pits a Bavarian and Baden Army against an Austrian Army.

The next phase will be set in southern Spain and will feature a Spanish Army v a mixed French, Polish and Italian Army.   Given that it is set in 1813 it is reasonable that there is not a lot of difference in the ability of the two armies.   The French Armies in Spain had lost many of their best soldiers to rebuild the veterans lost in Russia the previous year.  

This will be the fourth phase set in Southern Spain.   The Spanish have won two of the previous phases, leading me to ponder whether I have the balance between them and the French correct.

The Spanish infantry are mostly of poor quality, the same as the conscript brigades in the French and Polish corps, and also most of the brigades in the Italian corps.  The Spanish cavalry are also poor, and the French cavalry average.   The gunners on both sides are average.

The campaign is designed to provide interesting wargames to play, rather than to recreate the historical 1813 campaign.  This campaign was chosen because there was much less difference in fighting ability between the French and their enemies.   So it suits me very well that the Spanish are not predisposed to lose every battle.

However I do want to give a phase set in Spain a Spanish feel to it.   To do so I have made the Spanish field army smaller than the French.   But they also have a militia brigade in each town, a total of nine.   This is a lot of infantry, as each corps has only four brigades.   When a town is captured by the French the militia brigade becomes a guerrilla band.   They are poor quality and usually lose against even a poor French brigade.  But they do causes disruption of supplies and have to be countered by detaching brigades from the French field army.

As always a lot will depend on the luck of the dice.  Because the two sides are of similar effectiveness a wargame is usually decided by good, or bad, dice.   However over a campaign of 6 to 8 battles this should even out.

The main advantage of the Spanish in the campaign, as in the historical campaign, is the effect of the guerrilla.   As the French advance they have to detach more and more infantry to guard their lines of communication and supply.  

The task now is to fine tune the difference in fighting ability.   Each infantry brigade is graded on firing, skirmish and morale.  I want the French to have a slight edge, but not too powerful.   That is really difficult to achieve when each combat is adjusted by a dice throw.

Sunday, 29 January 2017

In The Dark


Photo without flash

For the past few days we have had very unseasonable weather here in the Costa Blanca.   First heavy snow, last seen in this area in 2005.   This was followed by two days of heavy rain, thunder and lightning.   Not unknown, but unusual to last so long.   

As a result we also had frequent power cuts, some lasting for hours at a time.   I know that this is pretty small beer for some of you who live in more challenging locations.  But for Southern Spain it is pretty unusual.

Kept at home by the weather and bored with daytime TV we decided to have a wargame to pass the afternoon.  With no heating we wrapped up and headed for our wargames room.  

Halfway into our first more the lights went off (see photo above).   But by now we carried torches with us all the time, so we were able to complete the move by torchlight.

Photo with flash

Having completed one move we were returning to the sitting room, when the lights came on again.   Another power cut as we were about to start a second move decided us to abandon play for the day.

It is surprisingly difficult to wargame in these circumstances.   Although possible to see a small area, it was hard to keep control of the whole army.   Perhaps this might be a good idea to create “fog of war”?