Sunday, 17 July 2016

1813 Campaign – Magdeburg Phase



French retreat towards Brunswick


Just finished the Magdeburg campaign phase, which was the first of the campaign phase since I have converted from PBEM to solo.

Both the campaign and the wargame rules are the same, and the general outline of the campaign is unchanged.  But running it solo rather than have players taking the role of each army commander has made a big difference.

Most important the campaign flows much faster and smoother.   I don’t have to wait a week for orders to arrive, nor do I have to chase them up.   The orders always make sense, and always result in more challenging and interesting wargames.

However I do miss the imput and influence of other players.   I don’t miss the frustration of having to chase orders.   I certainly don’t miss the constant effort to replace players who have left, particularly if they have only taken part for a few weeks.   But I do miss the pressure of working to a timetable to keep the campaign on track.   I do miss trying to make sense of twelve sets of orders each week, translating them to update six campaign areas and then producing twelve reports which will result in the next weeks twelve sets of orders.   Most of all I miss sharing the campaign with other wargamers and receiving their imput.

On the other hand I got more personal enjoyment out of each campaign phase.   Although I write orders for both sides, the campaign design prevents it from being too predictable.   The campaign map itself has become an extended wargames table.  I can plan where battles will take place, and what terrain they will be fought over.   The result is more interesting and challenging wargames.

When I ran the PBEM campaign both sides had a campaign objective which involved taking and holding a town or city in the centre of the map.   Now that it is a solo campaign one side has orders to attack, and the other to hold and defend.

However the wargame rules ensure that the outcome of each battle is very unpredictable.   Jan and I both have a comprehensive knowledge of the rules, and rarely make a mistake.  So the outcome almost always relies on the luck of the dice.  

The outcome of the battle, and in particular the casualties received, will greatly affect the subsequent flow of the campaign.   The supply rules will often force a halt, with dire consequences for that side.

I had thought that it might become too predictable when I wrote orders for both armies.  But I am pleasantly surprised to find that I have become much more involved with the progress of the attacking army, frustrated when they fail to achieve their campaign objective and quite excited when they win a critical battle.

Magdeburg has been a good example of what I mean.   Napoleon, with the Imperial Guard as part of his First Army, had a campaign objective of taking that city.   Blucher desperately needed to hold it if he was to prevent the French from taking Berlin.   To do so would really mean the end of the campaign in northern Germany.

I was rooting for the French, as the attacker they would carry out my campaign plan.    But I was quite concerned what would happen if they did in fact win.   I need not have worried.  There were only two battles in this phase of the campaign, and Napoleon lost both of them.   In fact that meant that I lost both of the wargames.   Given that one quarter of the French army were the Garde they really should have done much better.    However luck, and the dice, decided otherwise.

The campaign lasted one month of real time and I enjoyed it much more than I expected.   I am really looking forward to the next phase and planning how Wellington can take his army from Oporto into Spain.

You will find the Magdeburg campaign diary and battle reports here


Sunday, 10 July 2016

Wargames Nostalgia – Salisbury Old Guard

1985 - one of Jans scratch built models
Shortly after our second visit to Peter Gilder’s WHC I retired from the army and we moved to Salisbury in Wiltshire.   This involved moving and finding a new house.  We were determined to have sufficient space for a wargames room, and were delighted to find a house with a large, stand alone brick garage.   It would be large enough to hold a 12x6 foot wargames table and have space for shelves for all of our model soldiers and scenery.

It took a few months to convert the garage to an all year wargames room, and we were delighted with the final result.   We wanted a similar, though much smaller, table to the WHC.  So I modelled about 20 scenic squares each 2x2 foot. 

By now I had sufficient model soldiers to provide both armies for large battles, and with the games room ready we wanted to contact other wargamers in the Salisbury area.  We placed ads in the local shops and notified the nearby Larkhill and Tidworth garrisons.  I even contacted the local newspaper and I was impressed that they sent a reporter and photographer and put a full page article in the next issue. 
1986 Salisbury Old Guard

We had a very good response, including many from the army serving on nearby Salisbury Plain.  We were particularly pleased that Alison, our first and last female member, was one of the first to attend. We met for an evening game once a week.  I would set up the table and usually act as umpire.  

The games were always Napoleonic, and I tried to make them as even as possible.   We usually had 6 to 8 players, but it worked best with two teams of 3.   Each player would then have an area 4 foot wide.   I would brief both teams, and each player would have their own objective.   Games were always friendly, though it was not unknown for tempers to get a little heated.
I had learned from my visits to WHC how important it was to have a non playing umpire to keep the game flowing and to resolve problems quickly.  We used In The Grand Manner rules, and I soon found the difficult of using rules written by someone else.   With such constant use of the same rules all players became very proficient with them, and many played to their weakness.  I quite understand why this would happen, but it did make my task of umpire very difficult.   Each week I would have to make a decision where the rules were not clear.   I kept a record of major decisions, but even so would often be held to account many weeks, or months, later.  I quickly found that each time I amended the rules to meet resolve a problem not covered that amendment would create many more problems in the future.  And I would often have to try to justify two decisions perhaps months apart.

The club would run for almost 20 years, and would meet every week except for short breaks for summer and Christmas holidays.   The members would change over the years, particularly the military who would get posted regularly.  I was always very impressed how loyal they were, and how they would turn up in all weathers.  Despite my best efforts it could be quite uncomfortable in the winter months.