Sunday, 3 November 2024

Jean Campaign – Day Four

 

Campaign Map

Main French depot at Hellin – 48 days supplies

French attack Alcaudete
Guerrilla brigades active

13th French army – rally and resupply at Ubeda
14th French army – occupy Jodar
15th French army – attack Alcaudete

1st Spanish army – rally and resupply at Linares
2nd Spanish army – retreat to Jean
3rd Spanish army - defend Alcaudete

9 guerrilla brigade – attack convoy to Elche – capture 3 supplies – escort lose10%casualties
Battle of Alcaudete – End of Move 6

The French start the battle outnumbered in infantry by 12 Spanish to 9 French brigades.
French have 3 infantry and 1 cavalry battle casualties
Spanish have 7 infantry battle casualties

The French must weaken at least one of the three Spanish corps before they can launch an attack with any hope of success. This is usually done by the artillery, but can also be achieved by the cavalry. However one of the two French cavalry brigades have casualties, both Spanish brigades are full strength.

The Spanish start the game deployed on the three game objectives. The winner must hold at least two of them at the game.

The Spanish artillery have two 12 pounder and one 6 pounder guns. The French have one 12 pounder and two 9 pounder guns. The 12 pounders have longer range than the 9 pounders and the 6 pounder the shortest range.

The French artillery must move into effective range before they can unlimber and open fire. This means that the Spanish guns will always fire first, possible more than once. To achieve a hit on gunners requires a roll of 6, using 1D6.

Move 4 the Westphalian artillery receive a hit, fail their morale and retreat shaken.
The Spanish dragoons charge the French artillery, receive 10% casualties and rout.

Move 5 French artillery receive a hit, fail their morale and rout. The nearest infantry brigade has to test their morale because of the rout, fail and also rout. The Westphalian gunners fail their morale for being shaken, and now rout

Move 6 both French and Westphalian gunners, and the infantry brigade, fail their morale test and rout a further full move.

Just half way through the game the French have lost two of their three corps artillery. Worse still the gunners fail their morale and continue to rout for two moves. Even if they rally on move 7, it will be too late when they return to their guns to take any effective part in the campaign.

With only two casualties (200 men) the French commander has no choice but to halt the attack, and prepare to retreat. The Spanish are now so much stronger that they are quite likely to take the offensive and attack.

Comments
A very striking example of the weakness of rules which rely on 1D6 for combat and morale. The Spanish artillery rolled two 6s on their first two rounds fired. The French gunners rolled 1-3 in six morale tests.

Using 1D6 results in a fast moving and decisive wargame. Normally it works well, with both sides having their share of good and bad luck. When things do go wrong, as in this game, it is tempting to ignore the dice roll and roll again. But we never do. I was the French player in this game, and must confess to a short outburst at my bad luck. But you have to take the bad with the good. And the Spanish are overdue a win.

Hoping for better dice in the next game.

4 comments:

  1. Thistlebarrow,

    A very interesting battle, with surprisingly low casualties. I think that the rules for the guerrillas has worked well, and the impact of their attacks on the French supply lines seems to have had a significant effect on the French side’s ability to maintain their offensive.

    As to your final comment … using a D6 die can sometimes produce what seems to be anomalous results, but real life is sometimes like that. For example, during the siege of Tiverton the Parliamentary forces spent a fair amount of time and effort getting gun batteries and assault troops into good positions. The first cannon shot hit the chain holding the drawbridge up, it dropped, a group of Parliamentary assault troops rushed across, and they captured the Cavalier garrison before they had a chance to react.

    All the best,

    Bob

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    Replies
    1. Hi Bob

      I have also noted the low casualties at the end of battles in this current campaign. It is largely because the French cannot afford to take heavy casualties, due to increasing attrition as they pursue the retreating Spanish. Napoleon had a similar problem in Russia, but he accepted heavy casualties expecting the Russians to surrender. Wellington had a similar problem, but because he knew his political masters would not accept heavy British casualties.

      Over the years I have tried many different methods to achieve the unexpected in wargames. It often included lengthy and time consuming charts of plus and minus, which then were decided by dice. Others involved rolling a large number of dice, or many sided dice, to achieve the same result. I finally decided that it was all down to luck anyway. So a simple roll of 1D6 is a quick method. It can be frusrating, but then again any system involving luck will have a similar effect.

      Works well for us - at least so far!

      regards

      Paul

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  2. Thistlebarrow -
    No harm in giving vent to earthy expletives in the face of undeserved adversity. But you are right, I think, to accept the low probability result. Recall that result of the first battle General Suchet fought after taking over command of the Army of Aragon: a defeat against a Spanish force not much larger than his own.
    Methinks the campaign has got just that little bit more interesting!
    Cheers,
    Ion

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    Replies
    1. Hi Ion

      I have come to the conclusion that it is the element of luck which makes table top wargames interesting. Even more so when you play daily with the same opponent on a table with a large, but limited, range of options for scenery. If, like us, you want a fun and fast moving game using 1D6 is an obvious answer.

      I agree that it has certainly made this campaign phase more interesting. But that is just as much due to the restrictions on the French. They are outnumbered at the start, and have to detach brigades as garrisons as they advance. So the French player cannot afford to risk heavy casualties to win a battle. I usually take the role of French aggressor, and I have found this restriction really challenging - but also rewarding. I even get some satisfaction out of losing a game, but inflicting more casualties on the Spanish than I receive.

      Glad you also find it a bit more interesting

      regards

      Paul

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