Move 6
British move first
Hussars
are within command range and rally between moves
Artillery
fire on farm, 1D6 require 9, roll 6, no casualties
Cavalry
continue melee, 2D6+1, roll 8, lancers retire 8” shaken
French move second
Artillery
fire on gunners, 2D6 requires 12, roll 12, hit cause 10% casualties
British
gunners test morale, 1D6, require 3, roll 4, pass morale but disordered
32
infantry form square in case lancers rout
29
infantry (garrison) fire, 1D6, require 6, roll 3, no casualties
Summary
If
they cannot rally shaken lancers their infantry will be pinned by hussars
Hussar
victory also means that British infantry can continue their attack on farm
Loss
of British gunners gives French artillery superiority
The
British will be minus 1 on all firing and morale tests
However
they have already weakened French garrison
And
they would have to move to allow infantry to storm farm
So
not as serious as the cavalry victory
Link to Wargame Rules
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