tag:blogger.com,1999:blog-97754405909576170.post8156106831053242011..comments2024-03-24T19:50:13.945+01:00Comments on napoleonic wargaming: More Uneven Battlesthistlebarrowhttp://www.blogger.com/profile/00077298970769942656noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-97754405909576170.post-16823986541767276322013-12-08T14:40:11.204+01:002013-12-08T14:40:11.204+01:00A rear guard action is always a matter of trading ...A rear guard action is always a matter of trading space for time. So ideally, you would want to reflect that in your handling. You can give a player a hand in this by having him set an aggression level, from: 'stand and die for as long as possible', to 'retreat without getting engaged'. Similar for the stronger force. <br /><br />If the attackers is more aggressive than the defender, he'll just push him back a certain distance. If they are about equally aggressive, they fight, if the attackers is less aggressive he stops and waits.<br /><br />Jim Wallman and Brian Cameron used a similar system in their 1813 campaign game.<br /><br />for you the question is: what is the cut off point of equal forces? 10% stronger? 25% stronger? 50% stronger?<br /><br />And what about limited information? I think of Jena and Auerstädt. Both unequal battles, but the weaker part didn't realise or chose to fight anyway (expecting reinforcements).Jurhttps://www.blogger.com/profile/00159781200263742361noreply@blogger.com