tag:blogger.com,1999:blog-97754405909576170.post2497336125610762480..comments2024-03-24T19:50:13.945+01:00Comments on napoleonic wargaming: Maps for Campaigns of Napoleonthistlebarrowhttp://www.blogger.com/profile/00077298970769942656noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-97754405909576170.post-66203607812865224312012-08-01T11:43:22.251+02:002012-08-01T11:43:22.251+02:00Hi Stepan
I am not really too worried about the a...Hi Stepan<br /><br />I am not really too worried about the accuracy, particularly in the strategic maps (such as Spain or Germany). But I do like the major cities, rivers and major terrain features to be correct.<br /><br />Each square on my Strategic map is about 20 mile square, and represents a wargame table.<br /><br />For the campaign I make a tactical map which covers an area of about 100 miles square, or a grid 5x5 of the strategic squares.<br /><br />This map has nine squares to each square on the strategic map, and each square represents one 2x2 foot scenic square on the wargames table. <br /><br />This allows players in the campaign to see exactly what table terrain they will have to fight on. It also allows rolling terrain should the wargame move forward or back.<br /><br />It allows me to set up battles with ease and without any grounds for complaint from the players.<br /><br />regards<br /><br />Paulthistlebarrowhttps://www.blogger.com/profile/00077298970769942656noreply@blogger.comtag:blogger.com,1999:blog-97754405909576170.post-13282842479838972882012-08-01T00:07:53.243+02:002012-08-01T00:07:53.243+02:00Hi Paul,
depending on the amount of realism you a...Hi Paul,<br /><br />depending on the amount of realism you are going. <br />Personally i think it will be dificult to correctly reinterpret the exact way the country look in the 18th century. <br />In that sense i was comparing the maps you have here for the ACW, to the Murat maps. In the ACW case you have a square box representing the same as a dot does in the Murat maps - a movement "node".<br />the square in the ACW map is translated into a tactical map, where you then decide the tactical disposition of your battle. such as this one for charleston:<br />http://homepages.paradise.net.nz/mcnelly/acw/Charleston.gif<br />I guess this would then be your tactical map. <br />this way you could use the murat maps for node based movement , and just research the area that you need the map for on a need to know basis, saving you the time of having to do it all...<br /><br />I love making maps myself, but lately i found that i spend more time on other things related to wargamong than actually wargaming :) but it's a personal choice of the balance you want to keep.<br /><br />In the end, for me at least the battle played was not more or less enjoyable in regards to the map that created it.<br /><br />Regards<br />StephanRittmeister Krefeldhttps://www.blogger.com/profile/08719217203144766798noreply@blogger.comtag:blogger.com,1999:blog-97754405909576170.post-72460536633397975482012-07-25T14:33:46.584+02:002012-07-25T14:33:46.584+02:00Hi Stepan
I used your link but could not find any...Hi Stepan<br /><br />I used your link but could not find anything about converting Murat maps?<br /><br />I tried to use them in the past, but my problem is that I cannot replicate his scenery on my wargames table.<br /><br />I tried to convert his maps, but the distances appeared to be wrong. He used the distance between each town as one days march, but that did not seem to tie in with my AA roadmap master.<br /><br />I will try again and do it the hard way. I will print his maps, put my own grid on and then make my maps - same as I did with the AA roadmap.<br /><br />regards<br /><br />Paulthistlebarrowhttps://www.blogger.com/profile/00077298970769942656noreply@blogger.comtag:blogger.com,1999:blog-97754405909576170.post-67004692699679901102012-07-24T20:08:41.443+02:002012-07-24T20:08:41.443+02:00Hi
I love the Murat maps. maybe you can use them a...Hi<br />I love the Murat maps. maybe you can use them as a node system somewhat like this:<br />http://homepages.paradise.net.nz/mcnelly/acw/acw.htm <br />instead of drawing a map for each node, you can dice for them similar to different tabletop map generation systems similar to this:<br />http://www.indiawargamers.com/resources/misc/terrain.html<br /><br />defender then chooses first and attacker chooses from which side to attack.<br /><br />Hope this gives you some ideas :)<br />Regards<br />StepanRittmeister Krefeldhttps://www.blogger.com/profile/08719217203144766798noreply@blogger.com